Glossary
Short names used in this codebase that aren't self-explanatory — kept deliberately small. Not a place for everything; if a name is already obvious from context (or already fully explained where it's defined), it doesn't belong here. Update this alongside any change that introduces, renames, or repurposes one of these.
BMFT— this author's namespace prefix, used across every mod in the portfolio (not just X-Lifestyle): JS namespacewindow.BMFT, Twee variable/macro prefixbmft_. Derived from the author identity (author: "BinaryMisfit"in every mod's.meta), not from any single product's name — deliberately, so it survives a future product rename or reuse in an unrelated mod without becoming a stale artifact. Full rationale:CLAUDE.md's "Naming convention" section."PC" (docs) vs.
Identity(code) — "PC" (player character) is this project's standing term in prose acrossdocs/pc/(thexlsumbrella repo) and this repo's own plan docs, kept there deliberately. Code identifiers spell out "Character" instead (bmft_character_*macros, notbmft_pc_*) since a bare identifier doesn't carry the surrounding docs context, and "PC" is genuinely ambiguous outside game-dev writing (personal computer, program counter, ...). The JS namespace holding that state iswindow.BMFT.Identity(merged from the earlierBMFT.Character/BMFT.Preferencessplit, 2026-08-18 — seedocs/ai/core-preference-profile-plan.mdsection 5); macro names are unaffected by that merge.GE— the base game's own shared global namespace (window.GE), not this mod's. Deliberately not an acronym worth decoding —X-Change Source's ownsrc/scripts/10-init/01-init.jscalls it "an unique private namespace to contain custom code," just the shared bucket almost every base-game subsystem attaches to.BMFT.Features— a code-only feature gate (scripts/00-features.js, not a player-facing setting) so a fix can ship without also enabling newer/incomplete functionality, or an already-shipped feature can be switched off independently if it breaks. TheFLAGStable in that file is the master list of every gated feature and its current state. Full design:docs/ai/feature-gates.md.XCL— the base game's own namespace prefix (XCLMod,XCLPlayerData,XCLCharacterDossier, etc. — short for X-Change Life). Not this mod's own;BMFTwas chosen specifically so it can't be confused with or collide against this (seeCLAUDE.md's naming-convention section for whyXLCwas rejected as an anagram of it).